JEngine is a Unity framework first committed on 15th July 2020. Each big version will be released in approximately one year.
There is now more than 30 enterprise using JEngine to build their commercial projects, and over 100 game developers (or studios) are using JEngine to make their indie games.
Although the documentation supports English, most of the framework components and its integrated demo were still in Chinese.
The version JEngine is currently maintaining and updating.
Latest Version v0.7.x
This version refers to the master branch of JEngine
The latest version that the developers think can be used normally and will not have too many problems. It is recommended to use the latest version of JEngine as it has the most powerful functions; also, it fixed the bugs that occurred in the old versions.
- Extensible Validator New Feature
- UI Extension Tools New Feature
- New Life Cycles New Feature
- Editor procedure Enhanced Feature
- Framework performance Enhanced Feature
- JEngine Features Update Enhanced Feature
Get Started →
Old JEngine versions, will not be updated or maintained, recommend to use the latest stable version.
Version 0.6.x v0.6.x
This version refers to the branch '0.6.x' of JEngine
Version 0.6.x is currently in being used by most commercial projects however it is no longer a LTS version, it is recommended to use the Latest Version as this version will not be updated or maintained anymore.
Get Started →
Version 0.5.x v0.5.x
This version refers to the branch '0.5.x' of JEngine
Version 0.5.x is being used by some commercial projects, it is one of the oldest version of JEngine, it is not a LTS version, it is NOT recommended to use this version, please consider using the Latest Version due to version 0.5.x will not be updated or maintained anymore (and it may contains some random bugs).